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Dota 2

Update - 7/1/2026

Over the past few days we've made various bug fixes and improvements: **Dark Carnival ** - Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing. - Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties - Candyworks now displays if an offered item is already owned - The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward - Fixed the Ticket Trader not working after being unlocked for some players - Fixed Ability Draft and cooperative bot matches not granting Tickets - Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum - Fixed Pick the Lock area gameplay changing with FPS - Fixed Automaton Personas having the wrong hero chat wheel lines ** General ** - Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game. - Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability - Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase - Fixed bots going after items near or under enemy towers - Fixed bots getting stuck while dewarding - Fixed being unable to close the in-game Coach dialog - Fixed various server and client crashes - Fixed being unable to spectate league matches - Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter - Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor - Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike - Fixed Dark Carnival Pies showing which hero is the real one versus an illusion - Fixed sources of cleave benefitting from spell lifesteal - Fixed Granite Golem healing more than expected with its aura - Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor - Fixed Wildwing Ripper's Toughness Aura not functioning as an aura ** Items ** - Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available - Fixed Conjurer's Catalyst not working if acquired while dead - Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses - Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values - Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover - Fixed Harmonizer not considering abilities with charges on cooldown - Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes - Fixed Ironwood Nut's bonus stats sometimes not displaying properly ** Heroes** - Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind - Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats - Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target - Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune - Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick - Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other - Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting - Fixed Centaur's Retaliate working on reflected damage - Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates - Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities - Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies - Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere - Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage - Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick - Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree - Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer - Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff - Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter - Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia - Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid - Fixed Monkey King's Changing of the Guard being usable while Taunted - Fixed Muerta's Supernatural having the incorrect number of max stacks - Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions - Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage - Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends - Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies - Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently - Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize - Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying - Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman - Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core - Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade - Fixed Sniper's Keen Scope not being disabled by Break - Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff - Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast - Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style - Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die - Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other - Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying

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Dota 2

Update - 7/1/2026

Over the past few days we've made various bug fixes and improvements: **Dark Carnival ** - Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing. - Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties - Candyworks now displays if an offered item is already owned - The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward - Fixed the Ticket Trader not working after being unlocked for some players - Fixed Ability Draft and cooperative bot matches not granting Tickets - Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum - Fixed Pick the Lock area gameplay changing with FPS - Fixed Automaton Personas having the wrong hero chat wheel lines ** General ** - Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game. - Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability - Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase - Fixed bots going after items near or under enemy towers - Fixed bots getting stuck while dewarding - Fixed being unable to close the in-game Coach dialog - Fixed various server and client crashes - Fixed being unable to spectate league matches - Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter - Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor - Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike - Fixed Dark Carnival Pies showing which hero is the real one versus an illusion - Fixed sources of cleave benefitting from spell lifesteal - Fixed Granite Golem healing more than expected with its aura - Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor - Fixed Wildwing Ripper's Toughness Aura not functioning as an aura ** Items ** - Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available - Fixed Conjurer's Catalyst not working if acquired while dead - Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses - Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values - Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover - Fixed Harmonizer not considering abilities with charges on cooldown - Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes - Fixed Ironwood Nut's bonus stats sometimes not displaying properly ** Heroes** - Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind - Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats - Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target - Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune - Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick - Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other - Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting - Fixed Centaur's Retaliate working on reflected damage - Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates - Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities - Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies - Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere - Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage - Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick - Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree - Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer - Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff - Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter - Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia - Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid - Fixed Monkey King's Changing of the Guard being usable while Taunted - Fixed Muerta's Supernatural having the incorrect number of max stacks - Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions - Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage - Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends - Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies - Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently - Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize - Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying - Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman - Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core - Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade - Fixed Sniper's Keen Scope not being disabled by Break - Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff - Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast - Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style - Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die - Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other - Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying

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Dota 2

The Dark Carnival

![Patch notes image](https://clan.akamai.steamstatic.com/images/3703047/7942925df6ae43659acf60f2d2ff827461c02485/english.png) Don't you hate it when you wake up in a prison car with no memory of how you got there and, worse, no way to escape, only to discover you've been captured by an evil puppet-man as part of some dark bargain with an ancient world-conquering evil? We've all been there. We're pulling back the curtain on [the Dark Carnival](http://dota2.com/darkcarnival), a new ongoing event in the Dota universe. This first part, "Midnight Run", lets you navigate Legion Commander and Hoodwink through a massive, fully-voiced Dota story featuring a spider-legged convoy of deadly robots, heartstopping secrets, and unique rewards. Today's update features five all-new Automaton Personas (mechanical reimaginings of classic Dota heroes with new animations, effects, icons, and more), 20 new hero sets (some in a brand new treasure, and some that can only be earned by exploring the map and story), and much more. There's [a comic](http://dota2.com/darkcarnivalcomic) if you're the kind of person who likes backstory. But if, much like Legion Commander and Hoodwink themselves, you'd prefer to be thrown into the action without a lot of pesky memories of how you wound up in Ringmaster's prison train, the first stage of Midnight Run is now live in-game and free for all players. This is just the beginning: There are plenty of surprises in Midnight Run, and we're just getting started.

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Dota 2

The Dark Carnival

![Patch notes image](https://clan.fastly.steamstatic.com/images/3703047/7942925df6ae43659acf60f2d2ff827461c02485/english.png) Don't you hate it when you wake up in a prison car with no memory of how you got there and, worse, no way to escape, only to discover you've been captured by an evil puppet-man as part of some dark bargain with an ancient world-conquering evil? We've all been there. We're pulling back the curtain on[the Dark Carnival](http://dota2.com/darkcarnival), a new ongoing event in the Dota universe. This first part, "Midnight Run", lets you navigate Legion Commander and Hoodwink through a massive, fully-voiced Dota story featuring a spider-legged convoy of deadly robots, heartstopping secrets, and unique rewards. Today's update features five all-new Automaton Personas (mechanical reimaginings of classic Dota heroes with new animations, effects, icons, and more), 20 new hero sets (some in a brand new treasure, and some that can only be earned by exploring the map and story), and much more. There's[a comic](http://dota2.com/darkcarnivalcomic)if you're the kind of person who likes backstory. But if, much like Legion Commander and Hoodwink themselves, you'd prefer to be thrown into the action without a lot of pesky memories of how you wound up in Ringmaster's prison train, the first stage of Midnight Run is now live in-game and free for all players. This is just the beginning: There are plenty of surprises in Midnight Run, and we're just getting started.

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